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OneArmedScissor125
03-01-2008, 06:02 PM
I was messing around in my photo class with some textures and ended up with this. I think its an interesting effect but it looks kind of odd with my glasses. Any comments on how to possibly improve and any thoughts on the effect of the texture would be appreciated. Also any advice on making a better title would be helpful, as I don't think the title really fits the photo.

<a href="http://www.flickr.com/photos/14517070@N02/2301927063/" title="Am I a Tree? by OneArmedScissor125, on Flickr"><img src="http://farm3.static.flickr.com/2053/2301927063_c18bb975d5.jpg" width="500" height="405" alt="Am I a Tree?" /></a>

Camera: Canon EOS Digital Rebel
Exposure: 0.167 sec (1/6)
Aperture: f/4.5
Focal Length: 33 mm
ISO Speed: 100
Exposure Bias: 0/3 EV
Flash: Flash fired, red-eye reduction

peeperita
03-01-2008, 08:21 PM
i kinda like the title myself.....:)

if your texture is still on a separate layer and you have a steady hand, erase the texture off the rim of your glasses.....possibly with a sort of a soft brush so that some of the texture is fading off the edge of your lenses ...

i really like this.....

peeper

Nathan deGargoyle
03-01-2008, 09:30 PM
I like it too but as Peeps says making the glasses seperate would improve it. Hell of a long and precise job though! Good luck!

Murtasma
03-02-2008, 01:20 PM
I think the texture is nice I agree with peep on the glasses I'd also take it a step further and remove the texture from the hair and eyes. Also pay attention to the lines in the texture particularly around the nose. Mask of areas were the lines are straight but the skin has depth to it to make it look more natural and less of a texture set to overlay. Try adding a little more depth to the texture and face to make it look more realistic with some burning after the masking is complete. Just use a small very small soft brush just a little around the shadows and the darken the lines up a little to give a little more 3D look to it.

Nice work!

xxpinballxx
03-02-2008, 02:20 PM
Nice attempt 1AS, but to go more into what Murt was saying here is a tutorial.
Its a displacement mapping technique that gets teh texture layer to contour to the face so to speak....really can make the image look like the depth is still there,
Displacement map (http://dgrin.smugmug.com/gallery/2089071)

OneArmedScissor125
03-05-2008, 11:28 AM
Ok, finally got around to trying out displacement mapping. Couldn't access the link from school because of filtering, so I had to find a different tutorial. I'm going to try the other tutorial when I find some time. I think I may have missed a little bit of the texture on my glasses and may have masked a little too much on parts of my forehead but otherwise I think its a great improvement on the original. Any comments and advice on the new photo would be appreciated greatly; maybe some burning around the nose to help define the lines?

<a href="http://www.flickr.com/photos/14517070@N02/2311597837/" title="DisplacedBarkPortrait by OneArmedScissor125, on Flickr"><img src="http://farm3.static.flickr.com/2038/2311597837_2becff75b9.jpg" width="500" height="405" alt="DisplacedBarkPortrait" /></a>

Murtasma
03-05-2008, 02:12 PM
The nose still throws me off serveral lines don't seem to conform to the nose very well try masking out some of the create a new displacement map and change hte settings around and use those new lines to add a little mroe detail in where you masked it off kind of hard to explain but your def on the right track now. Much improved!