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Old 10-06-2009, 01:48 AM
FormElement FormElement is offline
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Join Date: Oct 2009
Location: Encinitas, CA
Posts: 126
Default High Pass Filter

I got pretty close with two high pass filters and a saturation adjustment layer. There's also a texture filter in the background that I did not bother to mess with.

Dup your basic (background) layer.
Change layer 1 to hard light
run a high pass filter at ~15-10% of the image pixel width (I think 400px wide used a 40px filter for me) (use a smart layer to enable changes later to adjust the effect!)
duplicate your bkgd layer again, change layer 2 to color dodge, high pass again (smaller by about 50%), desaturate.
hide layer 2. command/control click on your RGB channel (creates a luminance selection)
click on layer 2, show it, click on the "add mask" button or add a mask via the menus. click on your mask. run a gaussian blur (about 25% smaller again).
add a saturation layer, select the blue in the jacket with the dropper, bump the saturation of the blue up.
add a saturation layer, select the skin with the dropper, bump the saturation of the yellow/orange down.

play with it from there...you will want to run a smart blur or surface blur on the face, and burn in the hat and white areas to bring out the textures. Mostly it's just desaturating the warm colors, saturating the cold ,and increasing the global contrast a bit.

If you need more than this, well, you'll want to get familiar with blending modes and luminance masks. Honestly I just hacked together a few techniques I've learned here online to see how they affected each other.
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